from (not necessarily in the order listed)
Memory organization and memory diagrams.
General programming concepts (discussed in Java) including
an introduction to generic programming, and
exceptions and exception handling.
An introduction to object-oriented design and design patterns.
Object-oriented programming concepts, including:
overriding and overloading,
inner classes, and
Graphics programming (specifically using Swing in Java).
Assignments are late if they are not received at the
beginning of the lecture at which they are due.
See the late policy for further information.
There will be between 4 and 8 programming assignments, the
assignments being given out approximately weekly.
Discussion of assignment topic is encouraged but all
assignments must be done independently. Copied
assignments are considered as “Academic Dishonesty.”
Responses to academic dishonesty include assigning a
mark of -100% and
of the Dean.
link for more details and other policies.
Tutorial participation is mandatory.
The team project accounts for 15% of your mark in this course,
and your participation in the team project affects the grade of
your fellow team-mates. Team meetings and other team project
activities happen outside of scheduled class times. Please plan
Some Wednesday classes may be swapped with Thursday tutorials,
and some Wednesday classes may covered by someone other than Dr
Casperson, depending on Senate scheduling.